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Polyforge

Free · Browser-side · No sign-up

Convert USDZ to DAE Online

Convert Universal Scene Description (USDZ) files to COLLADA Digital Asset Exchange (DAE), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
USDZDAE

Drop your USDZ file here

or click to browse from your computer (up to 100 MB)

Potion Bottle 3D model preview
Try with a sample modelPotion BottlePotion Bottle by Polyforge · CC0 1.0 Universal

Decorative potion bottle with glass body, gold trim bands, and cork stopper — multi-material USDZ model for format conversion testing.

$ cross-platform compatibility

USDZ was developed by Pixar and Apple primarily for AR Quick Look on iOS and macOS. COLLADA is supported across Windows, macOS, and Linux by Blender, Maya, 3ds Max, SketchUp, and Cinema 4D.

$ physics and kinematics

USDZ focuses on visual presentation for AR experiences. COLLADA extends beyond rendering to include physics simulation, rigid body dynamics, and kinematics data used in engineering and game development.

$ no proprietary dependencies

Parsing USDZ requires Pixar's USD libraries or Apple frameworks. DAE is a plain XML file that can be processed with any standard XML tooling, scripting language, or text editor.

── USDZ → DAE ──

How to Convert USDZ to DAE

Convert Apple AR-ready USDZ files to COLLADA DAE for cross-platform DCC workflows.

01

Upload USDZ

Drag and drop or select your .usdz file. USDZ is a single-file archive containing USD scene data and embedded textures.

02

Processing

Conversion runs entirely in your browser. The USDZ archive is unpacked, geometry and materials are extracted, and the scene is written as COLLADA XML with texture image references. Your data never leaves your device.

03

Download ZIP

Get a ZIP archive containing the .dae XML file and extracted texture images. Import the .dae into any COLLADA-compatible DCC tool or game engine.

$ why_convert

Why convert USDZ to DAE?

USDZ is a zero-compression, single-file package of Pixar's Universal Scene Description format, adopted by Apple for AR Quick Look on iOS and macOS. It bundles geometry, PBR materials, textures, and animations into one archive optimized for Apple's rendering pipeline. While powerful for AR previews, USDZ relies on Pixar's USD libraries for parsing, and tool support outside Apple's ecosystem remains narrow.

COLLADA (Collaborative Design Activity) is an XML-based open standard originally developed by Sony and now maintained by the Khronos Group. It stores geometry, shading profiles, UV-mapped textures, scene hierarchy, cameras, lights, physics, and animation in human-readable XML. Converting USDZ to DAE removes the Apple platform dependency and opens your AR assets to Blender, Maya, 3ds Max, SketchUp, Cinema 4D, and game engines across all operating systems.

Key advantages of DAE over USDZ

Platform independence

DAE works on Windows, macOS, and Linux across all major DCC tools, while USDZ depends on Apple or Pixar tooling.

Readable XML

DAE files can be inspected and edited with any text editor, unlike USDZ's binary USD payload.

Mature ecosystem

COLLADA has been an industry interchange standard since 2004, with stable import and export in all major 3D applications.

Physics support

COLLADA includes rigid body dynamics, physics materials, and kinematics data that USDZ does not carry.

No special libraries

DAE requires no proprietary SDK to parse, while USDZ needs Pixar's USD libraries or Apple's frameworks.