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Polyforge

Free · Browser-side · No sign-up

Convert USDZ to FBX Online

Convert Universal Scene Description (USDZ) files to Autodesk FBX (Filmbox), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
USDZFBX

Drop your USDZ file here

or click to browse from your computer (up to 100 MB)

Potion Bottle 3D model preview
Try with a sample modelPotion BottlePotion Bottle by Polyforge · CC0 1.0 Universal

Decorative potion bottle with glass body, gold trim bands, and cork stopper — multi-material USDZ model for format conversion testing.

$ game engine integration

FBX is the preferred import format for Unity and Unreal Engine. Converting your USDZ to FBX lets you bring Apple AR assets directly into game and real time application pipelines.

$ animation preservation

FBX supports skeletal rigs, blend shapes, and keyframe animations. Any animation data present in your USDZ file is carried over so your model stays fully animated after conversion.

$ material mapping

PBR material properties from the USDZ source are translated into FBX material definitions, preserving base color, normal, roughness, and metallic textures wherever possible.

── USDZ → FBX ──

How to Convert USDZ to FBX

Upload your USDZ file and get a ready to use FBX in seconds.

01

Upload USDZ

Drag and drop or select your .usdz file. USDZ is a self-contained archive, so a single file is all you need.

02

Processing

Conversion runs entirely in your browser. The USDZ archive is unpacked, and geometry, materials, textures, and animations are reassembled into an FBX file. Your data never leaves your device.

03

Download FBX

Get your FBX file immediately. Import it into Unity, Unreal Engine, Blender, Maya, or any other tool in your production pipeline.

$ why_convert

Why convert USDZ to FBX?

USDZ was introduced by Apple and Pixar in 2018 to power AR Quick Look experiences on iPhone, iPad, and Apple Vision Pro. It wraps a USD scene and its textures into an uncompressed ZIP archive that Apple devices can memory-map for fast rendering. Outside the Apple ecosystem, however, USDZ support is sparse. Game studios, VFX houses, and product visualization teams typically work with formats that integrate directly into their existing DCC and engine toolchains.

FBX, developed by Autodesk, has been the backbone of 3D content exchange in games and film for over two decades. Unity, Unreal Engine, Maya, 3ds Max, and Blender all treat FBX as a first-class import format. It supports meshes, hierarchical transforms, skeletal animations, blend shapes, and materials in a single file. Converting USDZ to FBX bridges the gap between Apple's AR content pipeline and the broader game and media production world, letting you reuse AR-ready assets in real time applications, cinematics, and interactive experiences.

Key advantages of FBX over USDZ

Game engine standard

FBX is the default exchange format for Unity and Unreal Engine, streamlining asset import into game projects.

Rich animation support

FBX handles skeletal rigs, blend shapes, and complex keyframe animation tracks that many pipelines depend on.

DCC tool compatibility

Maya, 3ds Max, Cinema 4D, Blender, and other digital content creation tools import FBX natively.

Industry proven format

FBX has been a production standard in games and film for over twenty years with a mature, stable specification.

Single file delivery

FBX bundles geometry, materials, textures, and animations into one file for simple handoff between teams.

Cross platform reach

FBX files work on Windows, macOS, and Linux across every major 3D application and rendering engine.