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Polyforge

Free · Browser-side · No sign-up

Convert DAE to FBX Online

Convert COLLADA Digital Asset Exchange (DAE) files to Autodesk FBX (Filmbox), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
DAEFBX

Drop your DAE file here

or click to browse from your computer (up to 100 MB)

Chalice 3D model preview
Try with a sample modelChaliceChalice by Polyforge · CC0 1.0 Universal

Decorative gold chalice with ruby and emerald gems — multi-material COLLADA model for format conversion testing.

$ game engine standard

FBX is the primary interchange format for Unity and Unreal Engine, making it the practical choice for game development pipelines.

$ embedded textures

FBX can bundle texture data inside the file, eliminating the external file references that COLLADA typically relies on.

$ production pipeline

FBX integrates directly with Maya, 3ds Max, and MotionBuilder, providing a smoother workflow than COLLADA in Autodesk pipelines.

── DAE → FBX ──

How to Convert DAE to FBX

Move your COLLADA assets into the industry standard FBX pipeline.

01

Upload DAE

Drag and drop or select your .dae file. COLLADA stores scene data including meshes, materials, and animations in XML format.

02

Processing

Conversion runs entirely in your browser. Geometry, materials, and scene data are extracted from the COLLADA XML and mapped to the FBX format. Your data never leaves your device.

03

Download FBX

Get your FBX file ready for import into Unity, Unreal Engine, Maya, 3ds Max, or any FBX-compatible production tool.

$ why_convert

Why convert COLLADA to FBX?

COLLADA was designed as a vendor-neutral interchange format, and it supports a wide range of scene data including meshes, materials, animations, physics, and effects. However, game engines and production tools often struggle with COLLADA's varied specification implementations, leading to inconsistent import results. Features that export correctly from one tool may not import properly in another.

FBX has become the standard interchange format for game development and film production. It supports polygon meshes, PBR materials, skeletal rigs with skinning weights, blend shapes, multiple UV channels, and embedded textures. Unity and Unreal Engine both provide mature FBX import pipelines with reliable results. Converting COLLADA to FBX moves assets into the most widely used production interchange format.

Key advantages of FBX over COLLADA

Game engine standard

FBX is the primary import format for Unity and Unreal Engine.

Embedded textures

FBX can bundle textures inside the file for reliable delivery.

Consistent imports

FBX import is well-tested across major production tools.

Skeletal animation

FBX handles bone rigs and skinning weights reliably across tools.

Blend shapes

FBX supports morph targets for facial animation and deformation.

Multiple UV channels

FBX supports several UV sets per mesh for lightmaps and detail.