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Polyforge

Free · Browser-side · No sign-up

Convert USDZ to GLTF Online

Convert Universal Scene Description (USDZ) files to GL Transmission Format (glTF), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
USDZGLTF

Drop your USDZ file here

or click to browse from your computer (up to 100 MB)

Potion Bottle 3D model preview
Try with a sample modelPotion BottlePotion Bottle by Polyforge · CC0 1.0 Universal

Decorative potion bottle with glass body, gold trim bands, and cork stopper — multi-material USDZ model for format conversion testing.

$ open standard output

glTF is an open ISO/IEC 12113:2022 standard maintained by the Khronos Group, giving you a future-proof format with broad industry support from Google, Microsoft, Adobe, and more.

$ pbr material fidelity

USDZ PBR materials are mapped to glTF's metallic-roughness workflow, preserving base color, normal maps, roughness, and metallic textures so your model looks accurate after conversion.

$ separate asset files

Unlike binary GLB, the glTF JSON format keeps textures and geometry buffers as separate files. This makes it easy to inspect, edit, or swap individual assets without touching the scene description.

── USDZ → GLTF ──

How to Convert USDZ to GLTF

Upload your USDZ file and get a ready to use glTF in seconds.

01

Upload USDZ

Drag and drop or select your .usdz file. USDZ is a self-contained archive, so a single file is all you need.

02

Processing

Conversion runs entirely in your browser. The USDZ archive is unpacked, and geometry, materials, and textures are reassembled into a glTF JSON file with external binary buffers. Your data never leaves your device.

03

Download glTF

Get your glTF files immediately. Load them in any 3D viewer, game engine, or web application that supports the glTF standard.

$ why_convert

Why convert USDZ to glTF?

USDZ was introduced by Apple and Pixar in 2018 as a streamlined way to deliver 3D content for AR Quick Look on iPhone, iPad, and Apple Vision Pro. It packages a USD scene file and its referenced textures into an uncompressed ZIP archive optimized for memory-mapped loading on Apple hardware. While this makes USDZ excellent within the Apple ecosystem, support on other platforms remains limited. Most web browsers, Android devices, and popular 3D tools do not handle USDZ natively, which restricts where your content can be used.

glTF, maintained by the Khronos Group and ratified as ISO/IEC 12113:2022, has become the most widely adopted open standard for real time 3D content. Its JSON-based scene description with external binary buffers makes it easy to inspect, version-control, and integrate into automated pipelines. Every major browser engine, game engine, and 3D application supports glTF import. Converting from USDZ to glTF removes the Apple platform lock-in and opens your 3D assets to the broadest possible range of tools and viewers.

Key advantages of glTF over USDZ

Open ISO standard

glTF is an open, royalty-free standard backed by the Khronos Group and ratified as an ISO specification.

Human readable scene

The JSON scene description can be opened in any text editor for quick inspection or manual tweaks.

Universal tool support

Blender, Unity, Unreal Engine, Godot, and virtually every 3D application can import glTF directly.

Modular asset structure

Textures and geometry buffers are stored as separate files, making it easy to swap or update individual assets.

Web and mobile ready

glTF is the default 3D format for WebGL, WebGPU, and Android, reaching users on every major platform.

Pipeline friendly

Separate files and a text-based scene graph integrate cleanly into version control and CI/CD workflows.