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Polyforge

Free · Browser-side · No sign-up

Convert GLTF to DAE Online

Convert GL Transmission Format (glTF) files to COLLADA Digital Asset Exchange (DAE), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
GLTFDAE

Drop your GLTF files here

Select your .gltf file along with its .mtl and texture files (up to 100 MB)

Car 3D model preview
Try with a sample modelCarCar by Polyforge · CC0 1.0 Universal

Detailed car model with PBR materials in glTF JSON format.

$ single document format

glTF splits data across a JSON file and one or more binary buffers. COLLADA consolidates the full scene into a single self describing XML document, simplifying file management and version control.

$ traditional shading

glTF's PBR metallic roughness materials are not supported by many older renderers. DAE uses Phong, Lambert, and Blinn shading models that virtually every DCC tool interprets correctly.

$ rich scene metadata

COLLADA can embed cameras, lights, physics simulations, and kinematics data alongside geometry. These capabilities extend well beyond what glTF covers in its core specification.

── GLTF → DAE ──

How to Convert GLTF to DAE

Convert your glTF scene to a COLLADA DAE archive ready for any DCC tool.

01

Upload GLTF

Drag and drop or select your .gltf file along with its companion .bin buffer. Both files are needed for a complete conversion.

02

Processing

Conversion runs entirely in your browser. The glTF JSON and binary buffer are parsed, and geometry, materials, and textures are written as COLLADA XML. Your data never leaves your device.

03

Download ZIP

Get a ZIP archive containing the .dae XML file and referenced texture images. Import the .dae directly into Blender, Maya, SketchUp, or any COLLADA-compatible application.

$ why_convert

Why convert glTF to DAE?

glTF (GL Transmission Format) is a Khronos Group standard that pairs a JSON scene description with separate binary buffer files for efficient real time 3D delivery. It excels at compact, GPU friendly packaging for web viewers and game engines, but its multi file architecture and PBR metallic roughness material model can be difficult to work with in traditional modeling and animation tools that expect a single, readable interchange document.

COLLADA (DAE) is an XML based open standard, also from the Khronos Group, designed specifically for asset interchange between content creation applications. It stores geometry, Phong and Lambert materials, skeletal animations, cameras, lights, and scene hierarchy in a single structured XML file. Blender, Maya, 3ds Max, SketchUp, and Cinema 4D all read DAE natively. Converting glTF to DAE gives you a format that traditional production pipelines can consume without additional plugins or conversion steps.

Key advantages of DAE over glTF

One file, no buffers

DAE stores the complete scene in a single XML document instead of splitting it across JSON and separate binary buffer files.

Classic shading models

Phong, Lambert, and Blinn materials in DAE are understood by virtually every renderer, including older tools that lack PBR support.

Native DCC import

Blender, Maya, 3ds Max, SketchUp, and Cinema 4D all load COLLADA files without requiring third party plugins.

Cameras and lights

COLLADA can store camera and light definitions as part of the scene, going beyond what glTF supports in its core specification.

XML tooling

Standard XML parsers, XSLT transforms, and schema validators work directly on DAE files for automated asset pipeline integration.