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Polyforge

Free · Browser-side · No sign-up

Convert OBJ to STL Online

Convert Wavefront OBJ files to STereoLithography (STL), entirely in your browser. No upload, no sign-up. Your files never leave your device.

No sign-up required 100% client-side Up to 100 MB
OBJSTL

Drop your OBJ files here

Select your .obj file along with its .mtl and texture files (up to 100 MB)

Suzanne 3D model preview
Try with a sample modelSuzanneSuzanne by Polyforge · CC0 1.0 Universal

Suzanne with baked texture — demonstrates OBJ + MTL + texture conversion.

$ 3d print ready

STL is the universal input format for 3D printing. Converting from OBJ produces a triangle mesh that slicers like Cura, PrusaSlicer, and Bambu Studio can process directly.

$ universal cad support

Nearly every CAD and manufacturing tool reads STL natively. Your OBJ models become immediately usable in SolidWorks, Fusion 360, Meshmixer, and other engineering software.

$ simplified geometry

STL strips away materials, textures, and named groups, leaving only the raw triangulated surface mesh. This simplicity is ideal for workflows that need pure geometry.

── OBJ → STL ──

How to Convert OBJ to STL

Upload your .obj, .mtl, and textures together for a complete conversion.

01

Upload OBJ + Materials

Drag and drop your .obj file along with its companion .mtl file and any referenced texture images. While STL discards material data, uploading the full bundle ensures the geometry is parsed correctly from the source.

02

Processing

Conversion runs entirely in your browser. The OBJ geometry is triangulated, materials and textures are discarded, and the result is written as a binary STL triangle mesh.

03

Download STL

Get your ready to use STL file immediately. The result can be opened directly in any 3D printing slicer or CAD application for manufacturing.

Why convert OBJ to STL?
$ why_convert

Why convert OBJ to STL?

OBJ is an open ASCII format from Wavefront Technologies, widely supported across 3D modeling applications. It stores vertex positions, normals, texture coordinates, and face definitions as plain text, with material properties in a separate .mtl file. While OBJ works well for general 3D interchange, the 3D printing world relies almost exclusively on STL. Slicer software expects a simple triangle mesh without material or texture data, which is exactly what STL provides.

STL was created by 3D Systems in 1987 for their early stereolithography printers and remains the dominant format in additive manufacturing. It describes a surface as a list of triangles, each defined by three vertices and a face normal. Every major slicer, including Cura, PrusaSlicer, and Bambu Studio, accepts STL as primary input. Converting OBJ to STL extracts the geometric shell needed for printing while discarding the material and texture data that manufacturing tools would ignore anyway.

Key advantages of STL over OBJ

3D printing standard

STL is the universal input format for FDM, SLA, and SLS printers and their slicer software.

Single file format

STL needs no companion .mtl or texture files, eliminating multi file management issues.

CAD and CAM compatible

SolidWorks, Fusion 360, Meshmixer, and nearly every engineering tool import STL natively.

Simple triangle mesh

STL contains only triangles and normals, making it trivial to parse and validate for manufacturing.

Decades of tool support

Introduced in 1987, STL is supported by virtually every 3D modeling and slicing application.

Reliable geometry exchange

The format's simplicity means STL files rarely have compatibility issues between applications.

$ compare_formats

OBJ vs STL

Feature OBJ STL
File structure Text .obj + .mtl + textures Flat triangle list (binary or ASCII)
Materials Phong / Lambert via .mtl None
Textures External image files None
Geometry Polygons, quads, n-gons Triangles only
Vertex sharing Indexed vertices Each triangle stores its own vertices
Groups Named groups and objects None
Primary use General 3D interchange 3D printing and CNC
$ when_to_use

When to Use Each Format

OBJ

Use OBJ when

  • You need materials, textures, and groups preserved in the file
  • Working with tools that expect OBJ format specifically
  • You want to hand-edit geometry in a text editor
  • Exchanging static meshes between different 3D applications
STL

Use STL when

  • Sending geometry directly to a 3D printer or slicer
  • The receiving tool only accepts STL (common in manufacturing)
  • You only care about the mesh surface, not appearance
  • Working with CNC machining or rapid prototyping software
$ known_limitations

Known Limitations

01

All material and texture data from the .mtl file is discarded completely

02

Quads and n-gons are triangulated, which may alter the mesh topology

03

Groups and object names are lost since STL has no concept of named sub-objects

04

STL duplicates vertices per triangle, so the file is often larger than the original OBJ's geometry data

$ frequently_asked

OBJ to STL FAQ

Will my OBJ's colors or textures survive the conversion?

No. STL is a pure geometry format. All material definitions, texture references, and vertex colors are stripped during conversion.

Does the conversion change the geometry?

Triangles are preserved as-is. If your OBJ contains quads or other polygons, they are split into triangles. The vertex positions remain identical.

Which STL type should I use, binary or ASCII?

Binary is almost always the better choice. It produces files 5 to 10 times smaller than ASCII and loads faster in every modern slicer. ASCII is only useful if you need to read the triangle data in a text editor.

Why is my STL larger than the OBJ?

OBJ uses indexed vertices, meaning multiple faces can reference the same vertex. STL stores three full vertex positions per triangle with no sharing. A cube in OBJ needs 8 vertex positions; in STL it needs 36.